For this task we were instructed to create a blinking animation and an animation sequence of our previously created character.
The first part of the task involved drawing different frames of our characters eyes blinking. I created a nontraditional blink by making his eyes roll to the back of his head instead of traditionally blinking, because he's a skeleton.
"Blinking Animation"
"Blinking Animation"
Critical Analysis
What went well
- Animation looks somewhat fluid
- Quick.
- Looks like a "blink".
- Consistent drawing quality.
Critique
- Needs better colouring quality.
- More in-between frames needed to make it smoother.
The second part of the task involved creating an animation sequence based on 2 scenes from our storyboard to test timing. We took 12 pictures of each frame using a line tester and then began to edit it by cutting down the amount of frames to create good timing for our animation.
12 Frame Animation
Edited Line-Tester Timing Animation
Final Timing Animation
What went well
- Decently timed animation.
- Decently drawn figure
- Good environmental effects (wall distortion)
Critique
- More movement on hips during kick
- More in-between frames
- Better accuracy on body proportions and anatomy