Monday, 29 October 2018

LAUAN403 TASK 3 - TIMING

For this task we were instructed to create a blinking animation and an animation sequence of our previously created character. 

The first part of the task involved drawing different frames of our characters eyes blinking. I created a nontraditional blink by making his eyes roll to the back of his head instead of traditionally blinking, because he's a skeleton.

"Blinking Animation"





          Eyes Closed






          Eyes Open



Critical Analysis 

What went well

  • Animation looks somewhat fluid
  • Quick.
  • Looks like a "blink".
  • Consistent drawing quality.
Critique

  • Needs better colouring quality.
  • More in-between frames needed to make it smoother.

The second part of the task involved creating an animation sequence based on 2 scenes from our storyboard to test timing. We took 12 pictures of each frame using a line tester and then began to edit it by cutting down the amount of frames to create good timing for our animation.








12 Frame Animation



Edited Line-Tester Timing Animation



Final Timing Animation




What went well
  • Decently timed animation.
  • Decently drawn figure
  • Good environmental effects (wall distortion)
Critique

  • More movement on hips during kick
  • More in-between frames
  • Better accuracy on body proportions and anatomy


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